![]() ![]() The AI is so good (perhaps a little too good) at stomping and claiming resources that when one founds, you can find yourself in a lost cause 30 seconds into a game with no way to recover. I read about returning claims in the forum post by Blues, but it wasn't addressed in the tutorial, and have yet to figure it out. Losing 30% of your production capacity due to an inadvertent mistake with no way to correct is basically a game ender. No way to recover from a bad click, compared with the old cancel claim before the building landed. The "insta-claim" mechanic can make or break you when resources are scarce vice the old way where it was a claims race. ![]() The updates have definitely made each HQ more nuanced, with founding center stage and incredibly critical. I felt that it could be condensed with a basic outlay of building placement perks, overview of black market items by animations, and then off to an semi easy map with resource distribution to fit each HQ type. Some mechanics had to be discovered before being addressed by the robot guide. I thought the tutorial felt light in the information presented and didn't scale to match the AI. 3 AI, medium, random, standard.ĭat AI doe. I read through the beta updates, checked the forums, played through the tutorial, then hit the skirmish. The game looks fantastic and the animations are on point. I started with OTC last March, now I'm back playing and I thought I'd offer some observations from a new/not-so-new perspective.
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